Crashing the Stake platform
Multiplayer gaming, revolutionising Stake.
Crashing your way to a high multiplier is one of the most intriguing ways to bet on our site, even more so that you can do this with the rest of the Stake community.
We brought back an old favourite, revamping and revitalising Chartbet into an experience like no other.
Crash tests your nerve and your skills. Will you cash out at the right time?
The most tantalising part of Crash is the fact that every player in the Stake community can play the same game, at the same time. This creates an in-game and chat experience that is unrivalled in the crypto sphere, with graphics and the visual representation of the game being second to none.
More-so, that we have created a Crash chat channel that is exclusive to those playing Crash. Being able to banter, predict and debate with players who are competing in the same game as you are simulates the feeling of being at an actual casino, or even a real-life sporting event.
You are able to see how your fellow players fare, with a tab that indicates when each player cashes out. This tab includes the bet amount of your fellow players as well as the currency.
Players are even able to pick up some tips and tricks from the rest of the community.
Bringing players from Stake together to play this sort of game is something that has been asked for several times, whilst also being a change on the platform that was meant to happen at some point.
We decided that this version of Crash was going to supersede an old favourite. A similar game and similar concept, both we believed were great parts of Stake.com. In saying that, we know that games need to evolve.
We thought recreating such a popular game would not only take the platform by surprise, but it would be the perfect evolution for a part of the gaming experience that we had not yet ventured into.
After some challenges with the release of other things on the site, we decided to take our time with the release of Crash. We didn’t rush right into it as soon as we thought it was ready — something we feel was a mature decision on our part as we were extremely excited to get this out there.
We ran a beta-version of Crash, and we thought there was no better judge of the game than some of our players. A VIP benefit, some of our players were able to try the game as if it was already apart of Stake.
There were a few issues with the beta-version, which was pointed out by our players. This wasn’t something we were upset about — we were ultimately pleased that this was pointed out before we officially released and marketed the game.
Doing this allowed us to be confident that the game we were releasing was going to be one that matched exactly what we envisioned several months ago.